Benefit: Members of this race receive a +2 racial bonus to Strength. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayghost sound, pass without trace, ventriloquism. The type of DR can be changed to one of the alignments (chaos, evil, good, or law) if the race is of the outsider (native) type with ties to the appropriate plane (chaos for a race with ties to a lawful-aligned plane, evil for a race with ties to a good-aligned plane, etc.) | Gods and Monsters SRD Special: This trait can be taken up to two times. The DC is 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount). In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. | 4 Color SRD (Astonishing Super Heroes) Its effects stack. Its effects stack. Benefit: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. Benefit: Members of this race have a natural ability to sniff out carrion. This means that a. Half-constructs cannot be raised or resurrected. Benefit: Members of this race gain cold resistance 5 and electricity resistance 5. A rock is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. Benefit: Choose one of the following elemental subtypesair, earth, fire, or water. Ability Score Modifiers Standard (+2 Dex, 2 Int, +2 Wis) 0 RP, New Pages This racial trait works like invisibility, except the effect only lasts 1 round per level (maximum 5 rounds). | Into The Unknown Special: This racial trait can be taken multiple times. Benefit: Members of this race gain a burrow speed of 20 feet. PC members of such races, however, calculate these benefits based solely on their class. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. Special: This can be increased to DR 10/magic for an additional 2 RP. Standard races can only select traits from the standard section of each category, advanced races can select traits from the standard or advanced sections, and monstrous races can select from any section. Any creature type can become Undead, but there are many ways of preventing this. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Prerequisites: Standard or linguist language quality. | Dungeon World SRD Note that these races are only an approximation of their monstrous counterparts and may not match exactly. If it does, it is staggered, and loses 1 hit point each round. Each additional time you take this trait, increase its cost by 1 RP. | d20PFSRD | Starjammer SRD Elf: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Races without a racial language cannot take this array. Each time you take an additional spell, adjust the RP cost of this trait appropriately. The dead are rising! Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Benefit: Members of this race gain +1 to the DC of any saving throws against necromancy spells that they cast. This trait can be taken up to three times. Half-orcs are ugly. Benefit: Members of this race can move unhindered through difficult terrain while underground. Benefit: Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Special: This trait can be taken more than once. With the move to its second edition, Pathfinder swapped the word "races" for ancestries. Damage from a thrown rock is 2d6 plus 1-1/2 times the throwing creatures Strength bonus. The member of this race gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class the member of this race actually takes. A monstrous humanoid race has the following features: A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Prerequisites: Outsider (native) with ties to the Plane of Water, fey type, or plant type. " 5e Undead Races without an improving, reviewing, or removing template present. There are a number of racial traits that require a certain humanoid subtype as a prerequisite. | 5th Edition SRD Benefit: Members of this race gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Other Resources: This product is also available on the following . Benefit: Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. Check out our other SRD sites! Members of this race start with their racial language only. Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to sunlight. This category covers various traits that other categories do not, which can augment your race in a number of different ways. Prerequisites: Outsider (native) with ties to the Plane of Water or fey type. Prerequisites: Outsider (native) with ties to the Plane of Earth, fey type, or plant type. The following races are the most common in fantasy settings. Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Each time you take an additional spell, adjust the RP cost of this trait appropriately. Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. Members of this race gain the following supernatural ability: Once per day as a swift action, a member of this race can call on the elemental power lurking in its veins to shroud its arms in the energy type that corresponds to the elemental plane its race has ties to. These are primary natural attacks. Special: If the race is Small or smaller, this trait costs 1 RP. Where does your race tend to live and why? Such ties can be important for qualifying for other racial abilities, but its not required that a native outsider be tied to another plane. Like wyverns, they are territorial creatures, but also have an acute sense of honor. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Half-undead have the darkvision 60 feet racial trait. Benefit: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. Prerequisites: Monstrous humanoid type, reptilian subtype, or undead type. 305. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. Their dual heritage and natural gifts often create brilliant diplomats and peacemakers, but half-elves are often susceptible to an intense and even melancholic isolation, realizing that they are never truly part of elven or human society. The first difference is that each race type assumes members of the race are roughly humanoid in shape and have two arms, two legs, a torso, and a head. The Undead typing is generally not something players should have easy access to, as it grants a large number to powerful immunities and also removes the Con stat, allowing for some shenanigans. From their deep halls beneath craggy mountains, dwarves sing mournful ballads that teach children of the heroes of old, helping them dream of the day when they might give their own lives in the strongholds defense. Benefit: Members of this race are used to living and fighting communally with other members of their race. | Monad Echo SRD What does your race look like? Members of this race are still denied their Dexterity bonus to AC against attacks from creatures they cannot see. Half-undead have the darkvision 60 feet racial trait. This is a mind-affecting fear effect. An undead race has the following features: The next step is to pick a size quality for your race. Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If you are making a half-breed race, it should have the racial type of both parent races. | Cairn SRD The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group. Channel Negative Energy (Heal Undead) As of the current state of the game, this feature benefits exactly ONE character in the entire party, Jaethal. Benefit: Members of this race gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. In addition, members of this race use weapons and armor as if they were Medium (instead of Large). (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Benefit: Members of this race are surrounded by swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. It can also use its hands for other purposes that require free hands. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a 4 penalty to any other ability score. Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. | d20 Anime SRD If the bonus is to a single physical ability score, the penalties apply to all mental ability scores, and vice versa. A member of this race caught in natural sunlight cannot attack and is staggered. Recent Changes Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracles stone mystery. The damage is based on the creatures size. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. Benefit: Members of this race add +1 to their caster level when casting charm person and charm monster. Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump. Each time it is taken, choose a different energy type. These strange fey creatures have a symbiotic relationship with an ivy-like plant that serves as their wings. Benefit: Choose one feat with no prerequisites. This is true whether you play to or against the stereotypes. Benefit: Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Dwarf: These short and stocky defenders of mountain fortresses are often seen as stern and humorless. Many gnomes are whimsical artisans and tinkers, creating strange devices powered by magic, alchemy, and their quirky imagination. If the race is Medium, its members speed is never modified by armor or encumbrance. Most of the ability score modifier qualities divide ability scores into two broad categories that each represent three of the six abilities: physical (Strength, Dexterity, and Constitution) and mental (Intelligence, Wisdom, and Charisma). This is a secondary attack. The caster level of the spell is equal to the users character level. Subscribe to the Open Gaming Network and get everything ad-free! As the GM, you can view these subtype prerequisites as suggestions and indicators as to what kinds of races or humanoid subtypes would usually take these traits. Ability Score Modifiers Standard (+2 Con, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Int) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Con, +2 Cha) 0 RP, Ability Score Modifiers Human heritage 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Cha) 0 RP. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. (To be honest, I gave up on trying to find in the list of hundreds of undead creatures a random undead monster that could transform a such a tiefling into an undead, which may lend some weight to a literalist argument like A tiefling killed by a typical Paizo-published undead won't create spawn. Pathfinder: Wrath of the Righteous has a staggering number of playable races, each with its own unique abilities. Benefit: Members of this race unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Members of this race gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages. Benefit: Members of this race gain the scent ability. Benefit: Members of this race gain the following spell-like ability: Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Benefit: Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. ISBN-13: 978-1-60125-677-5. Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Benefit: Members of this race gain DR 5/magic. When you take this trait, choose one of the following venoms. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. Its effects stack. Benefit: Once per day, a member of this race can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light steel shield. Benefit: When members of this race attempt to change a creatures attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. Once per day, as a standard action, members of this race can make a supernatural breath weapon attack that deals 1d6 points of the damage type chosen in the area chosen. Enemies? Applying venom in this way is a swift action. A forsaken has a +4 racial bonus to saving throws against all effects that specifically affect undead. In fantasy roleplaying games, race is fundamental. A savage and bloodthirsty half-orc who lives only for battle is fun to play, but so is a stern and conflicted half-orc paladin constantly struggling to keep her bloodlust in check. Subtypes are often important to qualify for other racial abilities and feats. | Into The Unknown Benefit: Members of this race gain spell resistance equal to 11 + their character level. The changes are as follows, corresponding to the five standard methods. The following racial traits apply weaknesses to members of the race. Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. The number of RP each trait costs is listed in parentheses directly after the name. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. Animals starting attitude toward members of this race is one step worse than normal. There are three power levels: standard, advanced, and monstrous. A half-undead race has the following features. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. A construct race is a group of animated objects or artificially created creatures. Modifiers: : Members of this race gain a +2 bonus to two ability scores of the chosen type, and a 2 penalty to one ability score of the other type. Members of this race have resistance 5 to the corresponding energy type. If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world. | Here Be Monsters The creature can hurl the rock up to five range increments. Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. | d20 Anime SRD It both provides a starting point for character creation and sets the tone for a character as it progresses. Each additional time you take this trait, increase its cost by 1 RP. If your race is native to the underground, you can replace Common with Undercommon. Written by Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, Jerome Virnich. Such questions might include the following. | OGN Articles The form is static and cannot be changed each time it takes this form. The power level of the race determines the number of RP you get to build the race, as well as the maximum number of racial traits you can choose from each racial trait category and what kinds of traits you can take from those categories. Creatures that succeed at the saving throw cannot be sickened by the same creatures stench aura for 24 hours. Shop the Open Gaming Store! A construct race has the following features: Two of the creature typesconstruct and undeadcreate interesting player options, but are too expensive if you are trying to create a race within the strictures of the standard power level. If a race has vulnerability to fire and immunity to cold, it gains the cold subtype. The creature may end the effects of its elemental assault early as a free action. | PF2 SRD | d20HeroSRD Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. A member of this race cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. Benefit: Members of this race can make melee attacks with their long, sticky tongues. There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Benefit: Members of this race increase their resistance to one energy type to 10. For instance, when buying other vision traits for a construct race, the darkvision 60 feet feature that race already has does not count toward the limit of five traits from the senses racial trait category for the race. Benefit: Members of this race gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. Thought to be a fusion of kobolds and wyverns, wyvarans are often found leading kobold tribes, serving wyverns, or even dwelling among true dragons. Other creatures can move through those squares without provoking attacks of opportunity. | FateCoreSRD Some trox earn their freedom and find employment as bodyguards, thugs, or even adventurers. An, Undead are immune to any effect that requires a, Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0, Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Modifiers: Members of this race gain a +2 bonus to any two ability scores. There are a number of differences between racial qualities and racial traits. When using the halo, a member of this race gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. Show. Sell at the Open Gaming Store! | Cepheus SRD They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. Benefit: Members of this race regain 1 hit point each round. Medium races have no bonuses or penalties due to their size. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayarcane mark, comprehend languages, message, read magic. Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. The following rules allow GMs, or even players with GM oversight, to create new races that are balanced and mesh with the core races. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. What classes does your race tend to favor? Both fit comfortably within the theme of half-orc, but come off as very different characters around the game table. | Everyday Heroes SRD This means that a half-construct can drink, Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more, Half-undead creatures are harmed by positive energy and healed by negative energy. Benefits: Pick a single skill. In many ways, choosing this quality is one of the most important choices when creating a new race, as it determines many of the native abilities of that race. Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. Special: This trait can be taken more than once. Members of this race with high Intelligence scores can choose from any of these additional languages. Undead [1] are once-living creatures animated by spiritual or supernatural forces, chiefly negative energy or evil magic that corrupted a recently departed soul. This trait does not give members of this race early access to level-based powers; it only affects powers they could already use without this trait. Benefit: Pick up to two skills. Only the human heritage modifier quality allows individual members to decide which ability score is modified during character creation. Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. They can spend a full-round action to predict the weather in an area for the next 24 hours. Its physical form still exists and it is not incorporealonly its appearance changes. I have decided that I want to exclude Gnomes and Halflings as playable races, and include 2 new Playable races: Living Skeleton and Children. | Forge Engine SRD The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. | PF2 SRD Benefit: Members of this race land on their feet even when they take lethal damage from a fall. When you apply these subtypes to the humanoid type, choose another subtype as the creatures other half. This bonus only applies while both the member of this race and its opponent are standing on the ground. | 5th Edition SRD Undead Raised by Animate Dead are Mindless, but Create Undead can produce intelligent undead and they have their own will. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. Benefit: Members of this race have a small group of appendages that are useful for little more than to aid in grappling. Prerequisites: Outsider (native) with ties to the Shadow Plane, fey type, undead type, or half-undead subtype. The number of racial traits you can buy from each category depends on the power level of the race you are creatingstandard races can pick no more than three traits from each category, advanced races can pick no more than four traits from each category, and monstrous races can pick no more than five traits from each category. Traits granted by the race type still count for meeting any other trait prerequisites. In a number of RP each trait costs 1 RP Plane of Water or fey type Note. Large, bulky, and monstrous and monstrous even when they attain a higher or. 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